
Co-op at the core
A fisher brings food. A crafter makes equipment. A merchant moves goods. Guild cities, shared storage and weekly commissions give everyone a part to play.
A world shaped together
Your guild. Your journey. Your mark on Veyra.
Become part of a persistent voxel MMORPG where explorers, crafters, merchants and guilds shape the same world. Build a home, raise a companion, lead a caravan and face the mysteries left by the BlockRök.
It was not the end of the world. It was the end of a predictable one.
The Chronicle begins with the ruins of an ancient world. What follows belongs to the people who explore, build, trade and fight together in Veyra.
Co-op at the core

A fisher brings food. A crafter makes equipment. A merchant moves goods. Guild cities, shared storage and weekly commissions give everyone a part to play.

Mine materials, place blocks, save blueprints and furnish a home. Build and defend the city your guild calls its own.

Regional prices, player markets, buy orders and caravan deliveries connect cities. Travel with pack beasts and bring friends to protect the route.

Explore the depths, cross strange skies and descend into drowned realms. Bring a party: the next chamber may need every role.

Raise your defenses, prepare siege engines and send golems against the walls. A shared home is worth fighting for.

Incubate a Dragon Egg, care for a Blokki and raise special flying mounts. Companions keep their normal leveling, care and progression.

Watch settlements pass from daylight to torchlight. Weather, seas and the seven Pulses give Veyra its own atmosphere.

Thirteen races, appearance options, equipment, portrait frames and your own voxel creations help your character and guild stand apart.
Quando uma cidade de jogadores é abandonada, o mundo não a apaga. Começa outra história, e os jogadores criam parte do conteúdo futuro do jogo.
Your place in the party
The same everyday work connects adventurers, builders, crafters and merchants. What you make becomes someone else’s next adventure.

Choose a shore, read the weather and reel in your next catch. Specialist rods, bait, water conditions and your Fishing level shape a profession of its own.

Rods, sickles, pickaxes, shovels and axes support gathering and building. Improve your tools, learn recipes and turn the materials you gather into equipment, food and supplies.

Mine resources, shape the terrain, save your blueprints and decorate a place of your own. Build with your guild and defend the city you made together.











O mundo de Veyra
Veyra is made of Tesserae: the building blocks of its mountains, forests, creatures and cities. Gather resources, mine ore, craft your equipment and raise a home block by block.
Every meaningful act leaves an Echo. The Memory of Veyra gives its history a place in the world, while your guild, trade routes and shared adventures write the next chapter.

As regiões evoluem sob sete grandes Pulsos. É por isso que a mesma floresta pode ter destinos diferentes em dois servidores.
Cresce com assentamentos, estradas, comércio, fazendas e fortificações.
A Crônica de Veyra
A história antiga é comum a todos os servidores. Tudo o que vem depois do lançamento é escrito pelos jogadores.
Antes do tempo
Antes de reinos, oceanos ou nomes, havia apenas silêncio.
A Primeira Era
Sete entidades fixaram Matéria, Vida, Memória, Vontade, Tempo, Sonho e Vazio na realidade, Tessela por Tessela.
A Primeira Era
Um mundo perfeito onde cada ciclo voltava ao equilíbrio. Perfeito e, por isso mesmo, dizem alguns, morto.
A Virada
Uma criatura fez uma escolha que o Mosaico não continha. A partir daí, o mundo começou a lembrar.
Os Antigos Impérios
O maior dos impérios aprendeu a dobrar os Ecos para preservar construções, alterar criaturas e impor leis à realidade.
Os Antigos Impérios
Uma máquina construída para tocar todos os Ecos de uma vez. Funcionou por nove batidas do coração. Na décima, algo respondeu de baixo da realidade.
A Ruptura
O céu se partiu em linhas de luz, os continentes se deslocaram e cidades foram enterradas sob novas Camadas. Não foi o fim do mundo. Foi o fim de um mundo previsível.
Agora
As anomalias estão voltando, todas de uma vez. Você chega a Hearthwake bem quando o povo começa a suspeitar que o BlockRök não foi um acidente.
The races of Veyra
Choose your origins, shape your appearance and find your place in Veyra. A lineage gives you a culture and a history; it does not lock your class.


The most scattered people: republics, ports and frontier holds.


They call the world's memory the Deep Song.


Trapped underground for generations; masters of shadow.


Of the Khar Steppes: storytellers, astronomers, clan jurists.


Cities carved into mountains; to make is to write on the world.


Winged, attuned to anomalies. They say they returned after the Rök — but from where?


Navigators of winds that change in an instant.


Feline traders of the island-forests of Miral.


Packs of the cold forests; led by whoever brings everyone home.


Echoes that held on to their bones — and kept thinking.


Bodies reshaped by the Pulses: horns, scales, shifting marks.


Living Tessera with amber fire in their cracks.


The forest remembering itself; they summon what grows.
Classes
Begin as an Adventurer. Follow sixteen ordinary classes, unlock ten prestige paths through deeds and discover six hidden paths. Across the system, 217 talents in seven Pulse trees let you shape your role.

Class path
+2 Power, +2 Vitality and +5% damage.

Class path
+3 Intellect and +5% damage.

Class path
+2 Agility, +2 Dexterity and +6% speed.

Class path
+2 Fortune, +1 Spirit and +3% speed.

Class path
A healer of the old shrines.

Class path
Quick hands, quicker feet.

Class path
A wall of steel for the ones behind.

Class path
Every wound makes the next blow harder.

Class path
Fire, frost and the sky itself.

Class path
Bends the seconds between spells.

Class path
One arrow, one less problem.

Class path
Knows every trail of Veyra by heart.

Class path
Light that closes wounds.

Class path
A prayer with a mace in it.

Class path
The blow nobody sees coming.

Class path
Never where the arrow lands.
A wall the whole line stands behind.
The battle bends around you.
Every school of magic, mastered.
Holds the seconds in an open hand.
Never misses, never twice.
Every road of Veyra leads home to you.
The shrines answer in your voice.
Faith with a banner and a siege behind it.
Hunts the ones who hunt the innocent.
Gone before the blade arrives.
Técnicas perdidas de civilizações enterradas. Nenhum menu vai entregá-las de bandeja.
Estuda os Ecos que permanecem após a morte. Exige contato com a morte, relíquias e rituais.
Entende os Padrões animais e os laços de matilha. Exige compreender e domar criaturas.
Usa símbolos que escrevem instruções temporárias nas Tesselas. Exige encontrar ou restaurar o conhecimento rúnico.
Um caminho avançado que altera estados, memórias de zona e ressonâncias.
Uma disciplina nascida das anomalias espaciais do BlockRök.
Um protetor que cria um vínculo profundo com um território específico.
1Power SlashUm golpe pesado que causa 190% de dano.
2Wind DashDispare para a frente numa rajada de vento.
3MendRestaura 30 de HP.
4War HornCausa dano a todos os inimigos num raio de 9 blocos.
5Stone SkinRecebe 40% menos dano por 6 segundos.
FEarthsplitterSuprema. Racha o chão causando 260% de dano em área.
ZRecallVolta ao refúgio da Aurora. Não funciona em combate.Your craft has a place in the same economy. Fishing and farming feed the guild; leveled tools support gathering, mining and construction.
LEVELS 1–20
Mine stone and ore for the crafters.

Gather herbs for potions and recipes.

Chart the map and discover new realms.

Hunt new species, Resonants and bosses.

Explore ruins, relics and glyph stones.
LEVELS 1–20
Forge weapons, armour and kits.

Harvest timber and work wood.

Place blueprints and raise guild cities.

Build mechanisms and workbenches.

Inscribe runes into equipment.
LEVELS 1–20
Cut gems; craft rings and amulets.

Weave cloth and useful bandages.

Tan hides and craft leather armour.

Enchant equipment and make scrolls.

Complete quests; study notes and tomes.
LEVELS 1–20
Cook meals at the campfire.

Brew potions for the next expedition.

Develop your craft as you ride your mount.

Sell through shops and player markets.

Raise Blokki and breed farm animals.
Temporada 1 · A Fronteira da Aurora
Begin in the Dawn Archipelago, then venture into the lands beyond it. Mountain holds, singing forests, hidden hollows and the scars of the Concordance give every journey its own identity.

The Dawn Archipelago and eight outer realms. Follow the numbered lands below.
Your first refuge. Your next great adventure.
The heart of the archipelagoHalls carved into the mountains
KhardenWhere the winds change their minds
ZephyriThey did not arrive; they returned
AetherinForest-islands of the curious
MixiPrestige is what others remember
OrunWhere the Crown of Rök was raised
Concordance ruinsWhat the dark kept, it teaches
Elves of NhalThe forest that sings back
Elves of LúmerynDepois da Ruptura, cidades inteiras foram enterradas em Camadas. As grandes masmorras são lugares físicos, e alguém precisa encontrá-las primeiro.
As Pedras de Reivindicação registram as terras da sua guilda. As Leis de Cerco impedem que alguém apague meses de trabalho enquanto os defensores dormem.
Chefes de mundo
As grandes criaturas de Veyra dormem, acordam, migram, se ferem, fogem e transformam territórios inteiros. Um chefe cria história muito antes de alguém derrotá-lo.

A clan encounter above Veyra
Confront the boss on a floating island. Read its skills, move with your clan and use the skeletal cover when the arena turns against you.
Uma criatura dracônica que dorme sob o Mount Iskar. Cave fundo demais, quebre os selos ou eleve o Pulso Arcano e ela pode deixar a montanha para saquear a rota comercial mais próxima.
Uma aracnídea nascida em jazidas de cristal saturadas de Pulso Arcano. Seus ninhos transformam pedra comum em cristal vivo.
Um antigo soberano cuja cidade ficou presa entre duas Camadas durante o BlockRök. Sua presença cresce em certas fases da lua.
Uma entidade da floresta que só aparece onde o Pulso Selvagem está altíssimo. Dá para enfrentá-lo, segui-lo ou protegê-lo, e cada escolha tem consequências.
Uma fera oceânica migratória capaz de redesenhar rotas marítimas por semanas.
Um constructo da Concordância que ainda executa uma ordem cujo sentido ninguém entende.
Meet the creatures of the current game: forest dwellers, dungeon threats and the legends waiting beyond the frontier. Explore the full line-up below.
Scroll to explore the creatures of Veyra.


























































Galeria
Hearthwake and the Dawn refuge
Caravans and trade routes
Fishing in Veyra
Crafting and professions
Build a shared home
Dungeons beneath the frontier
Beyond Veyra: the Vortexes
The drowned realms of Atlantis
Golems and castle sieges
A clan confronts Vharok
Flying mounts and open skies
Mine ore and gather the materials for your next creation
Your explorer, your appearance: create a character of your ownThe road ahead
A playable alpha is the foundation. These are development targets, with updates shaped by testing and the community.
Windows client (.exe) and reward redemption by personal Redeem Code.
The first public persistent worlds through the Windows client.
Touch controls, performance and compatibility work for Steam, Android and iOS.
Steam, public online browser play, Android and iOS. The first Season of War.

Your adventure, earned in play
Kickstarter rewards can include normal eggs, companions and flying-mount foals alongside Founder appearances and account benefits. Eggs must be incubated; companions begin with their normal progression. Your personal Redeem Code delivers the rewards you selected.
Care for it. Grow together. Take to the skies.
Our technology. Your shared world.
The cities you build, the routes you trade and the battles you share need a world that keeps its promises. BlockRök’s own technology brings those systems together. These alpha measurements show the improvements behind that shared adventure.
FAQ
From your first pledge to your first steps in Veyra: the game, your rewards and the road to launch.
BlockRök is a voxel MMORPG set in Veyra, where exploration, combat and the work of other players belong to the same shared world. Choose from thirteen races, follow thirty-two class paths and develop twenty professions. You can gather materials, craft equipment, build, fish, trade between cities or join your guild in a castle siege.
Your role can change with the people around you. A miner supplies a crafter, a trader carries their goods and a party heads into dungeons, Vortexes or Atlantis. The campaign shows the current playable systems and native game assets; the roadmap explains the planned release stages.
You can explore, gather, fish, craft and develop your character without organizing a guild. Cooperation adds other goals: supplying a city, contributing to shared storage, completing weekly guild commissions or preparing equipment and resources for a group.
Some encounters and systems are designed around cooperation, including dangerous dungeon runs, world bosses, caravans and castle sieges. A guild gives builders, traders and combat specialists a common project. You do not have to make combat your only contribution: the economy and professions give your work a place in the same adventure.
The standard BlockRök digital game tier is 29.99 € for one player account. Early Campaign offers the same digital edition for 24.99 €, limited to 200 copies. That is a saving of 5 €; the contents and estimated January 2027 reward delivery are the same.
The 5 € Wall of Founders tier is support only and does not include a game copy, access or in-game items. Higher game tiers add their listed rewards to the game. Founding Guild includes seven game copies and Founding Community includes ten, one per account. Optional extras keep their listed prices and do not add another game license.
The reward delivery estimate is January 2027, alongside the planned backer beta for the dedicated Windows desktop client. Early releases are delivered as a downloadable .exe and connect to our online game servers. The roadmap then moves through early access and release preparation.
October 2027 is our target for the complete launch, including the first Season of War and the wider platform release. These dates are development targets and estimated delivery stages. The game already has substantial playable systems; the remaining work includes integration, testing, performance, content polish and platform preparation.
The first backer beta and early-access releases are planned for the Windows desktop client (.exe). For the official October 2027 launch, the target platforms are Steam on PC, Android, iOS and public online play in the browser.
The platform cards show release targets, not confirmations that a store build is already available. Each store has its own submission and review process. The digital-game reward is described as access for one player account; the campaign does not promise an automatically issued Steam key or a physical edition.
Delivery is planned through a personal Redeem Code for each backer. That code is used to claim the selected reward tier and its eligible add-ons. The exact components and quantities are listed in the campaign and in the reward preparation guide. All rewards are digital; there is no shipping.
Group packs distinguish the organizer from their friends. Founding Guild covers seven accounts in total, and Founding Community covers ten. Each account receives its stated copy and reward allocation; friend packs do not become duplicate licenses or items for the organizer. The estimated reward delivery month is January 2027.
No. Dragon Eggs are the normal game eggs and follow normal incubation. Blokki begins at level 1 with its standard bonuses; care, levels and skills progress through play. Its available forms follow the equipped essences. These rewards give you a companion to develop, rather than skipping its journey.
Unicorn and anti-unicorn rewards begin as level-1 foals. Their flying-mount wings unlock normally at level 15. Caravan beasts keep their required Trader levels, normal cargo slots and normal raid rules. Adult dragon evolution also keeps its normal level, castle-leadership and Crown Cube conditions.
Patron of the Chronicle is optional premium time. Its benefits concern character and profession experience, gold, storage, wear and crafting fees. It does not add extra damage, health or rare-loot bonuses. The number of Patron days shown in a reward tier is a total, rather than the sum of every lower tier.
Patron time is separate from your digital-game copy. Choose a game tier for its stated content and add the optional extras that suit your plans. The campaign lists the gem amounts, Patron days and appearance unlocks in each tier so you can compare the choices.
They are part of Veyra’s shared economy. Gathering and mining supply materials; crafting turns them into equipment and useful goods. Fishing has its own rods and catches, while the pickaxe, axe, shovel and sickle support other gathering and building tasks. Tool progression gives those activities a longer-term path.
Twenty professions connect this work to other players. A guild can organize supplies, upgrades, shared storage and weekly commissions. Trade between cities gives transported goods a destination. The gameplay section shows the actual rods, tools, construction blocks and weapon families from the current game catalogue.
Guilds can work toward a city, building upgrades, a treasury and shared storage. Weekly commissions record member contributions and reward the guild’s progress. Those projects give gatherers, crafters, traders and fighters different ways to help the same community.
Castle sieges and city wars add organized conflict. Walls can be breached, siege engines and golems matter, and the group needs supplies as well as combatants. These systems sit alongside exploration and cooperation; the campaign’s gameplay captures show siege equipment, caravans and the world your guild can make its home.
Our own authoritative world runtime brings the game rules and live state together. It coordinates systems such as inventory, trade, building and rewards. Durable journals, recovery and backups support acknowledged changes, while proximity subscriptions and compact patches send each player the changes relevant to them.
The technical section presents six measured comparisons from internal alpha work: profile updates, durable writes, terrain data, water data, arena generation and a local teleport audit. Each chart states its scope. These are specific development measurements, rather than an FPS claim or certification of a particular concurrent-player capacity.
Yes. The 5 € Wall of Founders pledge is a recognition-only option for your chosen name on the wall. It does not include a game copy, access, companions or in-game items. You can also choose Kickstarter’s pledge-without-a-reward option if you want to contribute without selecting a reward tier.
Following the campaign, sharing it and inviting friends also helps without a paid pledge. If you want to play, choose Early Campaign, the standard digital game or a higher game tier. Check the listed contents and optional extras to choose the journey you want to begin.
Be part of the next chapter
BlockRök’s crowdfunding pre-launch is now live, exclusively on Kickstarter. Follow the project there to be notified when the campaign opens.
Follow the project onFollow development and receive news about the backer beta, playable updates and the journey toward the October 2027 launch.
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