BLOCKRÖK

A world shaped together

Your guild. Your journey. Your mark on Veyra.

Become part of a persistent voxel MMORPG where explorers, crafters, merchants and guilds shape the same world. Build a home, raise a companion, lead a caravan and face the mysteries left by the BlockRök.

  • Playable alpha
  • 13 races · 32 classes
  • 20 professions
  • Full launch target · October 2027
It was not the end of the world. It was the end of a predictable one.

The Chronicle begins with the ruins of an ancient world. What follows belongs to the people who explore, build, trade and fight together in Veyra.

13Races of Veyra
32Class paths
20Professions
217Talents
7Pulses
2027October · launch target

Co-op at the core

Your work becomes someone else’s adventure.

Co-op at the core

A fisher brings food. A crafter makes equipment. A merchant moves goods. Guild cities, shared storage and weekly commissions give everyone a part to play.

Build a place to belong

Mine materials, place blocks, save blueprints and furnish a home. Build and defend the city your guild calls its own.

Trade across the frontier

Regional prices, player markets, buy orders and caravan deliveries connect cities. Travel with pack beasts and bring friends to protect the route.

Dungeons, Vortexes & Atlantis

Explore the depths, cross strange skies and descend into drowned realms. Bring a party: the next chamber may need every role.

Guild wars & castle sieges

Raise your defenses, prepare siege engines and send golems against the walls. A shared home is worth fighting for.

Companions with a journey

Incubate a Dragon Egg, care for a Blokki and raise special flying mounts. Companions keep their normal leveling, care and progression.

A world in changing light

Watch settlements pass from daylight to torchlight. Weather, seas and the seven Pulses give Veyra its own atmosphere.

Create your own identity

Thirteen races, appearance options, equipment, portrait frames and your own voxel creations help your character and guild stand apart.

Des ruines qui ont encore un nom

Quand une ville de joueurs est abandonnée, le monde ne l'efface pas. Une autre histoire commence, et les joueurs créent une partie du contenu futur du jeu.

  1. 1Ville active
  2. 2Abandon
  3. 3Retour de la nature
  4. 4Ruine
  5. 5Occupation
  6. 6Site archéologique

Your place in the party

More than a fighter. Part of a world.

The same everyday work connects adventurers, builders, crafters and merchants. What you make becomes someone else’s next adventure.

  1. Gather
  2. Craft
  3. Trade
  4. Build
  5. Defend
One more cast. One rarer catch.

One more cast. One rarer catch.

Choose a shore, read the weather and reel in your next catch. Specialist rods, bait, water conditions and your Fishing level shape a profession of its own.

Tools that grow with your craft

Tools that grow with your craft

Rods, sickles, pickaxes, shovels and axes support gathering and building. Improve your tools, learn recipes and turn the materials you gather into equipment, food and supplies.

A home, block by block

A home, block by block

Mine resources, shape the terrain, save your blueprints and decorate a place of your own. Build with your guild and defend the city you made together.

Tidecaster Rod
Tidecaster Rod
Iron Pickaxe
Iron Pickaxe
Iron Axe
Iron Axe
Iron Shovel
Iron Shovel
Iron Sickle
Iron Sickle
Grass
Grass
Granite
Granite
Oak Planks
Oak Planks
Stone Bricks
Stone Bricks
Amethyst Bricks
Amethyst Bricks
Chiseled Stone
Chiseled Stone

The armory of Veyra

Discover 593 base weapons across sixteen families. Compare their silhouettes and grades in the current game catalogue.

The armory of Veyra
Sixteen weapon families. Every grade, from NG to S. Open the image to explore the details.
TNT
TNT
Toxic
Toxic
Shock
Shock
Frost
Frost
Rift
Rift
Mystery
Mystery

Le monde de Veyra

Un monde qui se souvient

Veyra is made of Tesserae: the building blocks of its mountains, forests, creatures and cities. Gather resources, mine ore, craft your equipment and raise a home block by block.

Every meaningful act leaves an Echo. The Memory of Veyra gives its history a place in the world, while your guild, trade routes and shared adventures write the next chapter.

Un monde qui *se souvient*

Les Sept Pulsations

Les régions évoluent sous sept grandes Pulsations. C'est pour ça que la même forêt peut finir différemment sur deux serveurs.

Monte avec les colonies, les routes, le commerce, les fermes et les fortifications.

La Chronique de Veyra

Avant toi, il y a eu la Rupture

L'histoire ancienne est commune à tous les serveurs. Tout ce qui vient après le lancement est écrit par les joueurs.

  1. 01

    Avant le temps

    Le Silence Blanc

    Avant les royaumes, les océans ou les noms, il n'y avait que le silence.

  2. 02

    Le Premier Âge

    Les Premiers Architectes

    Sept entités fixèrent la Matière, la Vie, la Mémoire, la Volonté, le Temps, le Rêve et le Vide dans la réalité, Tesselle par Tesselle.

  3. 03

    Le Premier Âge

    La Première Mosaïque

    Un monde parfait où chaque cycle revenait à l'équilibre. Parfait, et donc, disent certains, mort.

  4. 04

    Le Tournant

    La Première Empreinte

    Une créature fit un choix que la Mosaïque ne contenait pas. Dès lors, le monde commença à se souvenir.

  5. 05

    Les Anciens Empires

    La Concordance

    Le plus grand des empires apprit à plier les Échos pour préserver les bâtiments, modifier les créatures et imposer des lois à la réalité.

  6. 06

    Les Anciens Empires

    La Couronne de Rök

    Une machine conçue pour toucher tous les Échos à la fois. Elle a fonctionné pendant neuf battements de cœur. Au dixième, quelque chose a répondu depuis les profondeurs de la réalité.

  7. 07

    La Rupture

    Le BlockRök

    Le ciel se fendit en lignes de lumière, les continents se déplacèrent et des villes furent ensevelies sous de nouvelles Strates. Ce n'était pas la fin du monde. C'était la fin d'un monde prévisible.

  8. 08

    Aujourd'hui

    Le Second Éveil

    Les anomalies resurgissent, toutes en même temps. Tu arrives à Hearthwake au moment où l'on commence à soupçonner que le BlockRök n'était pas un accident.

The races of Veyra

Thirteen races

Choose your origins, shape your appearance and find your place in Veyra. A lineage gives you a culture and a history; it does not lock your class.

Humains

The most scattered people: republics, ports and frontier holds.

Elfes de Lúmeryn

They call the world's memory the Deep Song.

Elfes de l'Ombre de Nhal

Trapped underground for generations; masters of shadow.

Orun

Of the Khar Steppes: storytellers, astronomers, clan jurists.

Kharden

Cities carved into mountains; to make is to write on the world.

Aetherin

Winged, attuned to anomalies. They say they returned after the Rök — but from where?

Zephyri

Navigators of winds that change in an instant.

Mixi

Feline traders of the island-forests of Miral.

Lobunos

Packs of the cold forests; led by whoever brings everyone home.

Desvelados

Echoes that held on to their bones — and kept thinking.

Mutables

Bodies reshaped by the Pulses: horns, scales, shifting marks.

Pétreos

Living Tessera with amber fire in their cracks.

Brotados

The forest remembering itself; they summon what grows.

Classes

32 paths. Your own legend.

Begin as an Adventurer. Follow sixteen ordinary classes, unlock ten prestige paths through deeds and discover six hidden paths. Across the system, 217 talents in seven Pulse trees let you shape your role.

Sixteen ordinary classes

Class path

Warrior

+2 Power, +2 Vitality and +5% damage.

Class path

Mage

+3 Intellect and +5% damage.

Class path

Ranger

+2 Agility, +2 Dexterity and +6% speed.

Class path

Scout

+2 Fortune, +1 Spirit and +3% speed.

Class path

Acolyte

A healer of the old shrines.

Class path

Roublard

Quick hands, quicker feet.

Class path

Knight

A wall of steel for the ones behind.

Class path

Berserker

Every wound makes the next blow harder.

Class path

Sorcerer

Fire, frost and the sky itself.

Class path

Chronomancer

Bends the seconds between spells.

Class path

Sharpshooter

One arrow, one less problem.

Class path

Pathwarden

Knows every trail of Veyra by heart.

Class path

Cleric

Light that closes wounds.

Class path

Templar

A prayer with a mace in it.

Class path

Assassin

The blow nobody sees coming.

Class path

Shadowdancer

Never where the arrow lands.

Ten prestige paths

Bulwark Lord

A wall the whole line stands behind.

Warlord

The battle bends around you.

Archmage

Every school of magic, mastered.

Timekeeper

Holds the seconds in an open hand.

Deadeye

Never misses, never twice.

Wayfinder

Every road of Veyra leads home to you.

Hierophant

The shrines answer in your voice.

Crusader

Faith with a banner and a siege behind it.

Nightblade

Hunts the ones who hunt the innocent.

Phantom

Gone before the blade arrives.

Classes cachées

Des techniques perdues de civilisations enfouies. Aucun menu ne te les donnera.

Nécromancien

Étudie les Échos qui subsistent après la mort. Exige un contact avec la mort, des reliques et des rituels.

Maître des bêtes

Comprend les Schémas animaux et les liens de meute. Exige de comprendre et d'apprivoiser des créatures.

Chevalier runique

Utilise des symboles qui écrivent des instructions temporaires sur les Tesselles. Exige de trouver ou de restaurer un savoir runique.

Tisseur d'Échos

Une voie avancée qui altère les états, les mémoires de zone et les résonances.

Arpenteur de failles

Une discipline née des anomalies spatiales du BlockRök.

Gardien

Un protecteur qui forge un lien profond avec un territoire précis.

Compétences dans ta barre

  • 1Power SlashUn coup lourd infligeant 190 % de dégâts.
  • 2Wind DashBondis en avant sur une rafale de vent.
  • 3MendRend 30 PV.
  • 4War HornInflige des dégâts à tous les ennemis dans un rayon de 9 blocs.
  • 5Stone SkinSubis 40 % de dégâts en moins pendant 6 secondes.
  • FEarthsplitterUltime. Fend le sol pour 260 % de dégâts de zone.
  • ZRecallRetour au refuge de l'Aube. Pas en plein combat.

20 professions

Your craft has a place in the same economy. Fishing and farming feed the guild; leveled tools support gathering, mining and construction.

LEVELS 1–20

Gather & explore

  • Miner

    Mine stone and ore for the crafters.

  • Herbalist

    Gather herbs for potions and recipes.

  • Cartographer

    Chart the map and discover new realms.

  • Hunter

    Hunt new species, Resonants and bosses.

  • Archaeologist

    Explore ruins, relics and glyph stones.

LEVELS 1–20

Forge & build

  • Blacksmith

    Forge weapons, armour and kits.

  • Carpenter

    Harvest timber and work wood.

  • Architect

    Place blueprints and raise guild cities.

  • Engineer

    Build mechanisms and workbenches.

  • Runesmith

    Inscribe runes into equipment.

LEVELS 1–20

Equip & empower

  • Jeweler

    Cut gems; craft rings and amulets.

  • Tailor

    Weave cloth and useful bandages.

  • Leatherworker

    Tan hides and craft leather armour.

  • Enchanter

    Enchant equipment and make scrolls.

  • Scholar

    Complete quests; study notes and tomes.

LEVELS 1–20

Care & trade

  • Chef

    Cook meals at the campfire.

  • Alchemist

    Brew potions for the next expedition.

  • Tamer

    Develop your craft as you ride your mount.

  • Merchant

    Sell through shops and player markets.

  • Breeder

    Raise Blokki and breed farm animals.

Saison 1 · La Frontière de l'Aube

Nine realms. One living world

Begin in the Dawn Archipelago, then venture into the lands beyond it. Mountain holds, singing forests, hidden hollows and the scars of the Concordance give every journey its own identity.

Nine realms. One *living world*

The Dawn Archipelago and eight outer realms. Follow the numbered lands below.

  1. 01

    Dawn Archipelago

    Your first refuge. Your next great adventure.

    The heart of the archipelago
  2. 02

    Kharden Holds

    Halls carved into the mountains

    Kharden
  3. 03

    Zephyr Reach

    Where the winds change their minds

    Zephyri
  4. 04

    The Aether Scar

    They did not arrive; they returned

    Aetherin
  5. 05

    Miral

    Forest-islands of the curious

    Mixi
  6. 06

    Steppes of Khar

    Prestige is what others remember

    Orun
  7. 07

    Vel-Arun Wastes

    Where the Crown of Rök was raised

    Concordance ruins
  8. 08

    Nhal Hollows

    What the dark kept, it teaches

    Elves of Nhal
  9. 09

    Lúmeryn

    The forest that sings back

    Elves of Lúmeryn

Des donjons sous tes pieds

Après la Rupture, des villes entières ont été ensevelies sous des Strates. Les grands donjons sont des lieux physiques, et quelqu'un doit les trouver en premier.

  • Dragon's LairNiv. 3
  • NecropolisNiv. 5
  • Frosthold GlacierNiv. 7
  • Depraved SanctuaryNiv. 9
  • Lost AbyssNiv. 12

Des châteaux qui valent un siège

Les Pierres de Revendication enregistrent les terres de ta guilde. Les Lois de Siège empêchent quiconque d'effacer des mois de travail pendant que les défenseurs dorment.

  • Umbral Keep
  • Frost Bastion
  • Sunspire

Boss de monde

Des entités, pas des chronos

Les grandes créatures de Veyra dorment, se réveillent, migrent, sont blessées, fuient et transforment des territoires entiers. Un boss écrit l'histoire bien avant que quiconque le vainque.

01

Vharok, Ash-Back

Une créature draconique endormie sous Mount Iskar. Creuse trop profond, brise les sceaux ou fais monter la Pulsation Arcane, et elle pourrait quitter la montagne pour piller la route commerciale la plus proche.

02

La Mère de Verre

Une arachnide née dans des gisements de cristal saturés de Pulsation Arcane. Ses nids transforment la pierre ordinaire en cristal vivant.

03

Mor-Khal, le Roi sans Tombeau

Un souverain antique dont la cité s'est retrouvée piégée entre deux Strates pendant le BlockRök. Sa présence grandit avec certaines phases de la lune.

04

Le Cerf aux Mille Ramures

Une entité sylvestre qui n'apparaît que là où la Pulsation Sauvage est extrêmement élevée. On peut la combattre, la suivre ou la protéger, et chaque choix a des conséquences.

05

Orm de la Marée Creuse

Une bête océanique migratrice capable de redessiner les routes maritimes pendant des semaines.

06

La Machine qui Rêve

Une construction de la Concordance qui exécute encore un ordre dont personne ne comprend le sens.

Un bestiaire qui évolue

Meet the creatures of the current game: forest dwellers, dungeon threats and the legends waiting beyond the frontier. Explore the full line-up below.

Scroll to explore the creatures of Veyra.

  • Vharok, Lord of the Sky Lair
    Vharok, Lord of the Sky Lair
  • Lava Whelp
    Lava Whelp
  • The Glass Mother
    The Glass Mother
  • Mor-Khal, King Without a Tomb
    Mor-Khal, King Without a Tomb
  • Mossling
    Mossling
  • Cobble Mucker
    Cobble Mucker
  • Grumblejaw, the Moss Colossus
    Grumblejaw, the Moss Colossus
  • Straw Training Dummy
    Straw Training Dummy
  • Wooden Training Post
    Wooden Training Post
  • Frost Colossus
    Frost Colossus
  • Depraved Warden
    Depraved Warden
  • Abyss Lord
    Abyss Lord
  • The Verdant Titan
    The Verdant Titan
  • Crown Warden
    Crown Warden
  • The Broken Crown
    The Broken Crown
  • City Warden
    City Warden
  • The Deep King
    The Deep King
  • The Anvil Wyrm
    The Anvil Wyrm
  • Stormcaller Ysra
    Stormcaller Ysra
  • The Fractured Pattern
    The Fractured Pattern
  • The Hollow Reflection
    The Hollow Reflection
  • Khan of Dust
    Khan of Dust
  • The Last Archivist
    The Last Archivist
  • The Night-Root Matriarch
    The Night-Root Matriarch
  • The Shattered Saint
    The Shattered Saint
  • The Keeper of the Shore
    The Keeper of the Shore
  • The Gardener of Stars
    The Gardener of Stars
  • The Silver Warden
    The Silver Warden
  • The Upturned Tide
    The Upturned Tide
  • The Clear Sentinel
    The Clear Sentinel
  • The Late Colossus
    The Late Colossus
  • The Half-Erased
    The Half-Erased
  • Magma Mucker
    Magma Mucker
  • Concordance Surveyor
    Concordance Surveyor
  • Ledger Crawler
    Ledger Crawler
  • The Echo Registrar
    The Echo Registrar
  • Mosaic Strider
    Mosaic Strider
  • Strata Worm
    Strata Worm
  • The Unmarked, Keeper of the First Mosaic
    The Unmarked, Keeper of the First Mosaic
  • Ruinback Hermit
    Ruinback Hermit
  • Old Shellback, Foundation of the Steps
    Old Shellback, Foundation of the Steps
  • Bellglass Drifter
    Bellglass Drifter
  • The Dome Keeper
    The Dome Keeper
  • Lantern Angler
    Lantern Angler
  • The Coral Leviathan
    The Coral Leviathan
  • Aster Heron
    Aster Heron
  • Starthread Moth
    Starthread Moth
  • Hush Hound
    Hush Hound
  • Skysea Ray
    Skysea Ray
  • Prism Fawn
    Prism Fawn
  • Laggard Snail
    Laggard Snail
  • Page Wraith
    Page Wraith
  • Seam Burrower
    Seam Burrower
  • Lampless Miner
    Lampless Miner
  • The Geode King
    The Geode King
  • Gust Moth
    Gust Moth
  • Organ Sentinel
    Organ Sentinel
  • Hraesvel, the Wind-Eater
    Hraesvel, the Wind-Eater
  • Ancien
  • Albinos
  • Titan
  • Corrompu
  • Doré
  • Arcanique
  • Primordial

The road ahead

Already playable. Growing together.

A playable alpha is the foundation. These are development targets, with updates shaped by testing and the community.

  1. JANUARY 2027

    Windows backer beta

    Windows client (.exe) and reward redemption by personal Redeem Code.

  2. APRIL 2027

    Online early access

    The first public persistent worlds through the Windows client.

  3. JULY 2027

    Steam & mobile testing

    Touch controls, performance and compatibility work for Steam, Android and iOS.

  4. OCTOBER 2027

    Full launch target

    Steam, public online browser play, Android and iOS. The first Season of War.

Steam · PCOnline · BrowserAndroidiOS
A companion is the start of *a journey*

Your adventure, earned in play

A companion is the start of a journey

Kickstarter rewards can include normal eggs, companions and flying-mount foals alongside Founder appearances and account benefits. Eggs must be incubated; companions begin with their normal progression. Your personal Redeem Code delivers the rewards you selected.

Care for it. Grow together. Take to the skies.

Our technology. Your shared world.

A living world, built on our own technology

The cities you build, the routes you trade and the battles you share need a world that keeps its promises. BlockRök’s own technology brings those systems together. These alpha measurements show the improvements behind that shared adventure.

  • One shared realityOur own authoritative runtime keeps the rules beside the live world state, coordinating players, inventory, trade and building.
  • A world that remembersDurable journals, recovery and backups preserve acknowledged changes and player progress.
  • Updates where they matterProximity subscriptions and compact patches deliver the changes relevant to each player.
  • Measured, improved, testedScoped alpha benchmarks guide performance work. Larger concurrent-player and recovery trials remain separate development milestones.
Profile data and grouped durable writes
Internal alpha · 29 October 2026. 1,373 profile updates reconstruct identically. Fifty records share one durable sync; replies wait for it.
World terrain and water update payloads
Internal alpha · October 2026. Recorded entry payloads for 49 terrain chunks and water updates. Payload sizes, not loading times or network throughput.
Arena generation and local admin-teleport audit
Internal alpha · 29 October 2026. 3,796 arena chunks compare byte for byte. Teleport figures are server-call observations in a local audit with 19 bots; not network ping, complete world entry or player-capacity certification.

FAQ

Questions de la frontière

From your first pledge to your first steps in Veyra: the game, your rewards and the road to launch.

What kind of adventure is BlockRök?

BlockRök is a voxel MMORPG set in Veyra, where exploration, combat and the work of other players belong to the same shared world. Choose from thirteen races, follow thirty-two class paths and develop twenty professions. You can gather materials, craft equipment, build, fish, trade between cities or join your guild in a castle siege.

Your role can change with the people around you. A miner supplies a crafter, a trader carries their goods and a party heads into dungeons, Vortexes or Atlantis. The campaign shows the current playable systems and native game assets; the roadmap explains the planned release stages.

Can I play alone, or do I need a guild?

You can explore, gather, fish, craft and develop your character without organizing a guild. Cooperation adds other goals: supplying a city, contributing to shared storage, completing weekly guild commissions or preparing equipment and resources for a group.

Some encounters and systems are designed around cooperation, including dangerous dungeon runs, world bosses, caravans and castle sieges. A guild gives builders, traders and combat specialists a common project. You do not have to make combat your only contribution: the economy and professions give your work a place in the same adventure.

How much is the game, and what is Early Campaign?

The standard BlockRök digital game tier is 29.99 € for one player account. Early Campaign offers the same digital edition for 24.99 €, limited to 200 copies. That is a saving of 5 €; the contents and estimated January 2027 reward delivery are the same.

The 5 € Wall of Founders tier is support only and does not include a game copy, access or in-game items. Higher game tiers add their listed rewards to the game. Founding Guild includes seven game copies and Founding Community includes ten, one per account. Optional extras keep their listed prices and do not add another game license.

When can backers start playing?

The reward delivery estimate is January 2027, alongside the planned backer beta for the dedicated Windows desktop client. Early releases are delivered as a downloadable .exe and connect to our online game servers. The roadmap then moves through early access and release preparation.

October 2027 is our target for the complete launch, including the first Season of War and the wider platform release. These dates are development targets and estimated delivery stages. The game already has substantial playable systems; the remaining work includes integration, testing, performance, content polish and platform preparation.

Which platforms are planned?

The first backer beta and early-access releases are planned for the Windows desktop client (.exe). For the official October 2027 launch, the target platforms are Steam on PC, Android, iOS and public online play in the browser.

The platform cards show release targets, not confirmations that a store build is already available. Each store has its own submission and review process. The digital-game reward is described as access for one player account; the campaign does not promise an automatically issued Steam key or a physical edition.

How do I receive my rewards and add-ons?

Delivery is planned through a personal Redeem Code for each backer. That code is used to claim the selected reward tier and its eligible add-ons. The exact components and quantities are listed in the campaign and in the reward preparation guide. All rewards are digital; there is no shipping.

Group packs distinguish the organizer from their friends. Founding Guild covers seven accounts in total, and Founding Community covers ten. Each account receives its stated copy and reward allocation; friend packs do not become duplicate licenses or items for the organizer. The estimated reward delivery month is January 2027.

Do eggs and companions arrive fully grown?

No. Dragon Eggs are the normal game eggs and follow normal incubation. Blokki begins at level 1 with its standard bonuses; care, levels and skills progress through play. Its available forms follow the equipped essences. These rewards give you a companion to develop, rather than skipping its journey.

Unicorn and anti-unicorn rewards begin as level-1 foals. Their flying-mount wings unlock normally at level 15. Caravan beasts keep their required Trader levels, normal cargo slots and normal raid rules. Adult dragon evolution also keeps its normal level, castle-leadership and Crown Cube conditions.

What is Patron of the Chronicle?

Patron of the Chronicle is optional premium time. Its benefits concern character and profession experience, gold, storage, wear and crafting fees. It does not add extra damage, health or rare-loot bonuses. The number of Patron days shown in a reward tier is a total, rather than the sum of every lower tier.

Patron time is separate from your digital-game copy. Choose a game tier for its stated content and add the optional extras that suit your plans. The campaign lists the gem amounts, Patron days and appearance unlocks in each tier so you can compare the choices.

How important are crafting, fishing and tools?

They are part of Veyra’s shared economy. Gathering and mining supply materials; crafting turns them into equipment and useful goods. Fishing has its own rods and catches, while the pickaxe, axe, shovel and sickle support other gathering and building tasks. Tool progression gives those activities a longer-term path.

Twenty professions connect this work to other players. A guild can organize supplies, upgrades, shared storage and weekly commissions. Trade between cities gives transported goods a destination. The gameplay section shows the actual rods, tools, construction blocks and weapon families from the current game catalogue.

What can a guild build and fight for?

Guilds can work toward a city, building upgrades, a treasury and shared storage. Weekly commissions record member contributions and reward the guild’s progress. Those projects give gatherers, crafters, traders and fighters different ways to help the same community.

Castle sieges and city wars add organized conflict. Walls can be breached, siege engines and golems matter, and the group needs supplies as well as combatants. These systems sit alongside exploration and cooperation; the campaign’s gameplay captures show siege equipment, caravans and the world your guild can make its home.

What makes BlockRök’s technology different?

Our own authoritative world runtime brings the game rules and live state together. It coordinates systems such as inventory, trade, building and rewards. Durable journals, recovery and backups support acknowledged changes, while proximity subscriptions and compact patches send each player the changes relevant to them.

The technical section presents six measured comparisons from internal alpha work: profile updates, durable writes, terrain data, water data, arena generation and a local teleport audit. Each chart states its scope. These are specific development measurements, rather than an FPS claim or certification of a particular concurrent-player capacity.

Can I support the project without buying the game?

Yes. The 5 € Wall of Founders pledge is a recognition-only option for your chosen name on the wall. It does not include a game copy, access, companions or in-game items. You can also choose Kickstarter’s pledge-without-a-reward option if you want to contribute without selecting a reward tier.

Following the campaign, sharing it and inviting friends also helps without a paid pledge. If you want to play, choose Early Campaign, the standard digital game or a higher game tier. Check the listed contents and optional extras to choose the journey you want to begin.

Be part of the next chapter

Make your mark on Veyra

Crowdfunding. Exclusively on Kickstarter.

BlockRök’s crowdfunding pre-launch is now live, exclusively on Kickstarter. Follow the project there to be notified when the campaign opens.

Follow the project onKickstarter

Follow development and receive news about the backer beta, playable updates and the journey toward the October 2027 launch.